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\section*{Summary}
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In this thesis, entitled \enquote{\ThesisTitle}, we presented our research on direct hand interaction with real and virtual everyday objects, visually and haptically augmented using immersive \AR and wearable haptic devices.
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\noindentskip \partref{manipulation}
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\noindentskip In \chapref{visual_hand}, we addressed the challenge manipulating \VOs directly with the hand by providing visual renderings as hand augmentations.
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Seen as an overlay on the user's hand, such visual hand rendering provide feedback on the hand tracking and the interaction with \VOs.
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We compared the six commonly used renderings in the \AR litterature in a user study with 24 participants, where we evaluated their effect on the user performance and experience in two representative manipulation tasks.
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Results showed that a visual hand rendering improved the user performance, perceived effectiveness and confidence, with a skeleton-like rendering being the most performant and effective.
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This rendering provided a detailed view of the tracked phalanges while being thin enough not to hide the real hand.
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\section*{Future Work}
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The visuo-haptic renderings we presented and the user studies we conducted in this thesis have of course some limitations.
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We present in this section some future work that could address these.
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\subsection*{Visual Rendering of the Hand for Manipulating Virtual Objects in Augmented Reality}
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\paragraph{Other AR Displays}
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The visual hand renderings we evaluated were displayed on the Microsoft HoloLens~2, which is a common \OST-\AR headset.
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\paragraph{More Ecological Conditions}
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We evaluated the effect of the visual hand rendering with two manipulation tasks involving to place a virtual cube into a target volume either by pushing it on a table or by grasping it.
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%While these tasks are fundamental and basics
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These results have of course some limitations as they only address limited types of manipulation tasks and visual hand characteristics, evaluated in a specific \OST-\AR setup.
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The two manipulation tasks were also limited to placing a virtual cube in predefined target volumes.
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Testing a wider range of virtual objects and more ecological tasks \eg stacking, assembly, will ensure a greater applicability of the results obtained in this work, as well as considering bimanual manipulation.
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\textbf{Erwan Normand}, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. \enquote{Augmenting the Texture Perception of Tangible Surfaces in Augmented Reality using Vibrotactile Haptic Stimuli}. To appear in \textit{Proceedings of EuroHaptics 2024}, 2024.
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\bigskip
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\noindent \textbf{Erwan Normand}, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. \enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}. To appear in \textit{Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST '24)}, 2024.
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noindentskip
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\textbf{Erwan Normand}, Claudio Pacchierotti, Eric Marchand, and Maud Marchal. \enquote{How Different Is the Perception of Vibrotactile Texture Roughness in Augmented versus Virtual Reality?}. To appear in \textit{Proceedings of the 30th ACM Symposium on Virtual Reality Software and Technology (VRST '24)}, 2024.
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