This commit is contained in:
2024-09-25 17:25:13 +02:00
parent d6c8184df8
commit 0a21557052
16 changed files with 103 additions and 96 deletions

View File

@@ -25,8 +25,8 @@ This result is consistent with \textcite{saito2021contact}, who found that displ
To summarize, when employing a visual hand rendering overlaying the real hand, participants were more performant and confident in manipulating virtual objects with bare hands in \AR.
These results contrast with similar manipulation studies, but in non-immersive, on-screen \AR, where the presence of a visual hand rendering was found by participants to improve the usability of the interaction, but not their performance \cite{blaga2017usability,maisto2017evaluation,meli2018combining}.
Our results show the most effective visual hand rendering to be the \level{Skeleton} one. Participants appreciated that it provided a detailed and precise view of the tracking of the real hand, without hiding or masking it.
Our results show the most effective visual hand rendering to be the \level{Skeleton} one.
Participants appreciated that it provided a detailed and precise view of the tracking of the real hand, without hiding or masking it.
Although the \level{Contour} and \level{Mesh} hand renderings were also highly rated, some participants felt that they were too visible and masked the real hand.
This result is in line with the results of virtual object manipulation in \VR of \textcite{prachyabrued2014visual}, who found that the most effective visual hand rendering was a double representation of both the real tracked hand and a visual hand physically constrained by the virtual environment.
This type of \level{Skeleton} rendering was also the one that provided the best sense of agency (control) in \VR \cite{argelaguet2016role, schwind2018touch}.
This type of \level{Skeleton} rendering was also the one that provided the best sense of agency (control) in \VR \cite{argelaguet2016role,schwind2018touch}.