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@@ -50,7 +50,7 @@ We aim to investigate whether the chosen visual hand rendering affects the perfo
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\subsection{Manipulation Tasks and Virtual Scene}
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\label{tasks}
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Following the guidelines of \textcite{bergstrom2021how} for designing object manipulation tasks, we considered two variations of a 3D pick-and-place task, commonly found in interaction and manipulation studies \cite{prachyabrued2014visual,maisto2017evaluation,meli2018combining,blaga2017usability,vanveldhuizen2021effect}.
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Following the guidelines of \textcite{bergstrom2021how} for designing object manipulation tasks, we considered two variations of a 3D pick-and-place task, commonly found in interaction and manipulation studies \cite{prachyabrued2014visual,blaga2017usability,maisto2017evaluation,meli2018combining,vanveldhuizen2021effect}.
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\subsubsection{Push Task}
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\label{push-task}
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@@ -72,15 +72,15 @@ However, this time, the target volume can spawn in eight different locations on
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Users are asked to grasp, lift, and move the cube towards the target volume using their fingertips in any way they prefer.
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As before, the task is considered completed when the cube is \emph{fully} inside the volume.
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\begin{subfigs}{tasks}{The two manipulation tasks wof the user study. }[
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The cube to manipulate is in the middle of the table (5-cm-edge and opaque) and the eight possible targets to reach are arround (7-cm-edge volume and semi-transparent).
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\begin{subfigs}{tasks}{The two manipulation tasks wof the user study.}[
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The cube to manipulate is in the middle of the table (\qty{5}{cm} edge and opaque) and the eight possible targets to reach are arround (\qty{7}{cm} edge volume and semi-transparent).
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Only one target at a time was shown during the experiments.
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][
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\item Push task: pushing the virtual cube along a table towards a target placed on the same surface.
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\item Grasp task: grasping and lifting the virtual cube towards a target placed on a \qty{20}{\cm} higher plane.
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]
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\subfig[0.4]{method/task-push}
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\subfig[0.4]{method/task-grasp}
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\subfig[0.45]{method/task-push}
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\subfig[0.45]{method/task-grasp}
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\end{subfigs}
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\subsection{Experimental Design}
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@@ -128,7 +128,7 @@ First, participants were given a consent form that briefed them about the tasks
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Then, participants were asked to comfortably sit in front of a table and wear the HoloLens~2 headset as shown in~\figref{tasks}, perform the calibration of the visual hand size as described in~\secref{apparatus}, and complete a \qty{2}{min} training to familiarize with the \AR rendering and the two considered tasks.
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During this training, we did not use any of the six hand renderings we want to test, but rather a fully-opaque white hand rendering that completely occluded the real hand of the user.
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Participants were asked to carry out the two tasks as naturally and as fast as possible.
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Similarly to \cite{prachyabrued2014visual, maisto2017evaluation, blaga2017usability, vanveldhuizen2021effect}, we only allowed the use of the dominant hand.
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Similarly to \cite{prachyabrued2014visual,maisto2017evaluation,blaga2017usability,vanveldhuizen2021effect}, we only allowed the use of the dominant hand.
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The experiment took around 1 hour and 20 minutes to complete.
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\subsection{Participants}
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