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@@ -188,7 +188,7 @@ Our contributions in these two axes are summarized in \figref{contributions}.
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The second axis focuses on \textbf{(II)} improving the manipulation of \VOs with the bare hand using visuo-haptic augmentations of the hand as interaction feedback.
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\subsectionstarbookmark{Modifying the Perception of Tangible Surfaces with Visuo-Haptic Texture Augmentations}
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\subsectionstarbookmark{Axis I: Modifying the Perception of Tangible Surfaces with Visuo-Haptic Texture Augmentations}
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Wearable haptic devices have proven to be effective in modifying the perception of a touched tangible surface, without modifying the tangible, nor covering the fingertip, forming a haptic \AE \cite{bau2012revel,detinguy2018enhancing,salazar2020altering}.
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%It is achieved by placing the haptic actuator close to the fingertip, to let it free to touch the surface, and rendering tactile stimuli timely synchronised with the finger movement.
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@@ -210,64 +210,63 @@ Finally, some visuo-haptic texture databases have been modeled from real texture
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However, the rendering of these textures in an immersive and natural visuo-haptic \AR using wearable haptics remains to be investigated.
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Our third objective is to evaluate the perception of simultaneous and co-localized visuo-haptic texture augmentation of tangible surfaces in \AR, directly touched by the hand, and to understand to what extent each sensory modality contributes to the overall perception of the augmented texture.
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\subsectionstarbookmark{Improving Virtual Object Manipulation with Visuo-Haptic Augmentations of the Hand}
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\subsectionstarbookmark{Axis II: Improving Virtual Object Manipulation with Visuo-Haptic Augmentations of the Hand}
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In immersive and wearable visuo-haptic \AR, the hand is free to touch and interact seamlessly with real, augmented, and virtual objects, and one can expect natural and direct contact and manipulation of \VOs with the bare hand.
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However, the intangibility of the visual \VE, the many display limitations of current visual \AR systems and wearable haptic devices, and the potential discrepancies between these two types of feedback can make the manipulation of \VOs particularly challenging.
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However, the intangibility of the visual \VE, the display limitations of current visual \OST-\AR systems and the inherent spatial and temporal discrepancies between the user's hand actions and the visual feedback in the \VE can make the interaction with \VOs particularly challenging.
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%However, the intangibility of the virtual visual environment, the lack of kinesthetic feedback of wearable haptics, the visual rendering limitations of current \AR systems, as well as the spatial and temporal discrepancies between the real environment, the visual feedback, and the haptic feedback, can make the interaction with \VOs with bare hands particularly challenging.
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Still two types of sensory feedback are known to improve such direct \VO manipulation, but they have not been studied in combination in immersive visual \AE: visual rendering of the hand \cite{piumsomboon2014graspshell,prachyabrued2014visual} and contact rendering with wearable haptics \cite{lopes2018adding,teng2021touch}.
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For this second axis of research, we propose to design and evaluate the role of visuo-haptic augmentations of the hand as interaction feedback with \VOs.
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We consider (1) the effect of different visual augmentations of the hand as \AR avatars and (2) the effect of combination of different visuo-haptic augmentations of the hand.
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Two particular sensory feedbacks are known to improve such direct \VO manipulation, but they have not been properly investigated in immersive \AR: visual rendering of the hand \cite{piumsomboon2014graspshell,prachyabrued2014visual} and delocalized haptic rendering \cite{lopes2018adding,teng2021touch}.
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For this second axis of research, we propose to design and evaluate \textbf{the role of visuo-haptic augmentations of the hand as interaction feedback with \VOs in \OST-\AR}.
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We consider the effect of (1) the visual rendering as hand augmentation and (2) of combination of different visuo-haptic augmentations of the hand.
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First, the visual rendering of the virtual hand is a key element for interacting and manipulating \VOs in \VR \cite{prachyabrued2014visual,grubert2018effects}.
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A few works have also investigated the visual rendering of the virtual hand in \AR, from simulating mutual occlusions between the hand and \VOs \cite{piumsomboon2014graspshell,al-kalbani2016analysis} to displaying the virtual hand as an avatar overlay \cite{blaga2017usability,yoon2020evaluating}, augmenting the real hand.
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But visual \AR has significant perceptual differences from \VR due to the visibility of the real hand and environment, and these visual hand augmentations have not been evaluated in the context of \VO manipulation.
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Thus, our fourth objective is to evaluate and compare the effect of different visual hand augmentations on direct manipulation of \VOs in \AR.
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But \OST-\AR has significant perceptual differences from \VR due to the visibility of the real hand and environment, and these visual hand augmentations have not been evaluated in the context of \VO manipulation with the bare hand.
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Thus, our fourth objective is to \textbf{investigate the visual rendering as hand augmentation for direct manipulation of \VOs in \OST-\AR}.
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Finally, as described above, wearable haptics for visual \AR rely on moving the haptic actuator away from the fingertips to not impair the hand movements, sensations, and interactions with the \RE.
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Second, as described above, wearable haptics for visual \AR rely on moving the haptic actuator away from the fingertips to not impair the hand movements, sensations, and interactions with the \RE.
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Previous works have shown that wearable haptics that provide feedback on the hand manipulation with \VOs in \AR can significantly improve the user performance and experience \cite{maisto2017evaluation,meli2018combining}.
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However, it is unclear which positioning of the actuator is the most beneficial nor how a haptic augmentation of the hand compares or complements with a visual augmentation of the hand.
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Our last objective is to investigate the role of visuo-haptic augmentations of the hand in manipulating \VOs directly with the hand in \AR.
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Our last objective is to \textbf{investigate the role of visuo-haptic rendering of the hand manipulation with \VO in \OST-\AR}.
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\section{Thesis Overview}
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\label{thesis_overview}
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This thesis is divided in four parts.
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In \partref{context}, we describe the context and background of our research, within which this first current \textit{Introduction} chapter we present the research challenges, and the objectives, approach, and contributions of this thesis.
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In \chapref{related_work}, we then review previous work on the perception and manipulation with virtual and augmented objects, directly with the hand, using either wearable haptics, \AR, or their combination.
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In \textbf{\partref{context}}, we describe the context and background of our research, within which this first current \textit{Introduction} chapter we present the research challenges, and the objectives, approach, and contributions of this thesis.
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In \textbf{\chapref{related_work}}, we then review previous work on the perception and manipulation with virtual and augmented objects, directly with the hand, using either wearable haptics, \AR, or their combination.
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First, we overview how the hand perceives and manipulate real everyday objects.
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Second, we present wearable haptics and haptic augmentations of roughness and hardness of real objects.
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Third, we introduce \AR, and how \VOs can be manipulated directly with the hand.
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Finally, we describe how multimodal visual and haptic feedback have been combined in \AR to enhance perception and interaction with the hand.
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Next, we address each of our two research axes in a dedicated part.
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\bigskip
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We then address each of our two research axes in a dedicated part.
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In \partref{perception}, we describe our contributions to the first axis of research, augmenting the visuo-haptic texture perception of tangible surfaces.
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In \textbf{\partref{perception}}, we describe our contributions to the first axis of research, augmenting the visuo-haptic texture perception of tangible surfaces.
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We evaluate how the visual rendering of the hand (real or virtual), the environment (\AR or \VR) and the textures (displayed or hidden) affect the roughness perception of virtual vibrotactile textures rendered on real surfaces and touched directly with the index finger.
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In \chapref{vhar_system}, we detail a system for rendering visuo-haptic virtual textures that augment tangible surfaces using an immersive \AR/\VR headset and a wearable vibrotactile device.
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In \textbf{\chapref{vhar_system}}, we detail a system for rendering visuo-haptic virtual textures that augment tangible surfaces using an immersive \AR/\VR headset and a wearable vibrotactile device.
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The haptic textures are rendered as a real-time vibrotactile signal representing a grating texture, and is provided to the middle phalanx of the index finger touching the texture using a voice-coil actuator.
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The tracking of the real hand and environment is done using marker-based technique, and the visual rendering of their virtual counterparts is done using the immersive \OST \AR headset Microsoft HoloLens~2.
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In \chapref{xr_perception}, we investigate, in a user study, how different the perception of virtual haptic textures is in \AR \vs \VR and when touched by a virtual hand \vs one's own hand.
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In \textbf{\chapref{xr_perception}}, we investigate, in a user study, how different the perception of virtual haptic textures is in \AR \vs \VR and when touched by a virtual hand \vs one's own hand.
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We use psychophysical methods to measure the user roughness perception of the virtual textures, and extensive questionnaires to understand how this perception is affected by the visual rendering of the hand and the environment.
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In \chapref{ar_textures}, we evaluate the perception of visuo-haptic texture augmentations, touched directly with one's own hand in \AR.
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In \textbf{\chapref{ar_textures}}, we evaluate the perception of visuo-haptic texture augmentations, touched directly with one's own hand in \AR.
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The virtual textures are paired visual and tactile models of real surfaces \cite{culbertson2014one} that we render as visual and haptic overlays on the touched augmented surfaces.
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Our objective is to assess the perceived realism, coherence and roughness of the combination of nine representative visuo-haptic texture pairs.
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\bigskip
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In \textbf{\partref{manipulation}}, we describe our contributions to the second axis of research, improving direct hand manipulation of \VOs with visuo-haptic augmentations of the hand.
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We explore how the visual and haptic augmentation of the hand, and their combination, as interaction feedback with \VOs in \OST-\AR can improve such manipulations.
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In \partref{manipulation}, we describe our contributions to the second axis of research, improving direct hand manipulation of \VOs with visuo-haptic augmentations of the hand.
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We evaluate how the visual and haptic augmentation, and their combination, of the hand as feedback of direct manipulation with \VOs can improve such manipulations.
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In \textbf{\chapref{visual_hand}}, we conduct a user study to investigate the effect of six visual renderings as hand augmentations for the direct manipulation of \VOs, as a set of the most popular hand renderings in the \AR literature.
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Using the \OST-\AR headset Microsoft HoloLens~2, we evaluate the user performance and experience in two representative manipulation tasks: push-and-slide and grasp-and-place a \VO directly with the hand.
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In \chapref{visual_hand}, we explore in a user study the effect of six visual hand augmentations that provide contact feedback with the \VO, as a set of the most popular hand renderings in the \AR literature.
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Using the \OST-\AR headset Microsoft HoloLens~2, the user performance and experience are evaluated in two representative manipulation tasks, \ie push-and-slide and grasp-and-place of a \VO directly with the hand.
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In \chapref{visuo_haptic_hand}, we evaluate in a user study two vibrotactile contact techniques, provided at four different locations on the real hand, as haptic rendering of the hand-object interaction.
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In \textbf{\chapref{visuo_haptic_hand}}, we evaluate in a user study two vibrotactile contact techniques, provided at four different locations on the real hand, as haptic rendering of the hand-object interaction.
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They are compared to the two most representative visual hand augmentations from the previous study, and the user performance and experience are evaluated within the same \OST-\AR setup and manipulation tasks.
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\bigskip
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In \partref{part:conclusion}, we conclude this thesis and discusse short-term future work and long-term perspectives for each of our contributions and research axes.
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In \textbf{\partref{part:conclusion}}, we conclude this thesis and discuss short-term future work and long-term perspectives for each of our contributions and research axes.
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