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\bigskip
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\comans{JG}{I was wondering what the difference between an immersive AR headset and a non-immersive AR headset should be. If there is a difference (e.g., derived through headset properties by FoV), it should be stated. If there is none, I would suggest not using the term immersive AR headset but simply AR headset. On this account, in Figure 1.5 another term (“Visual AR Headset”) is introduced (and later OST-AR systems, c.f. also section 2.3.1.3).}{The terms "immersive AR headset" and "visual AR headset" have been replaced by the more appropriate term "AR headset".}
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In this manuscript thesis, we show how \AR headset, which integrates visual virtual content into the real world perception, and wearable haptics, which provide tactile sensations on the skin, can improve direct hand interaction with virtual and augmented objects.
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Our goal is to enable users to perceive and interact with wearable visuo-haptic augmentations in a more realistic and effective way, as if they were real.
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\comans{JG}{I was wondering what the difference between an immersive AR headset and a non-immersive AR headset should be. If there is a difference (e.g., derived through headset properties by FoV), it should be stated. If there is none, I would suggest not using the term immersive AR headset but simply AR headset. On this account, in Figure 1.5 another term (“Visual AR Headset”) is introduced (and later OST-AR systems, c.f. also section 2.3.1.3).}{The terms "immersive AR headset" and "visual AR headset" have been replaced by the more appropriate term "AR headset".}
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\section{Visual and Haptic Object Augmentations}
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\label{visuo_haptic_augmentations}
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