WIP visuo-haptic hand
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@@ -33,7 +33,7 @@ and \factor{Target} (\anova{7}{2868}{5.6}, \pinf{0.001}).
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It was shorter with \level{None} than with \level{Tips} (\qty{-15}{\%}, \pinf{0.001}), \level{Skeleton} (\qty{-11}{\%}, \p{0.001}) and \level{Mesh} (\qty{-11}{\%}, \p{0.001});
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shorter with \level{Occlusion} than with \level{Tips} (\qty{-10}{\%}, \pinf{0.001}), \level{Skeleton} (\qty{-8}{\%}, \p{0.05}), and \level{Mesh} (\qty{-8}{\%}, \p{0.04});
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shorter with \level{Contour} than with \level{Tips} (\qty{-8}{\%}, \pinf{0.001}).
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As for the \factor{Push} task, the lack of visual hand increased the number of failed grasps or cube drops.
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As for the \level{Push} task, the lack of visual hand increased the number of failed grasps or cube drops.
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The \level{Tips} rendering seemed to provide one of the best feedback for the grasping, maybe thanks to the fact that it provides information about both position and rotation of the tracked fingertips.
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This time was the shortest on the front \level{F} than on the other target volumes (\pinf{0.001}).
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@@ -55,7 +55,7 @@ The \level{Mesh} rendering seemed to have provided the most confidence to partic
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The \response{Grip Aperture} was longer on the right-front (\level{RF}) target volume, indicating a higher confidence, than on back and side targets (\level{R}, \level{RB}, \level{B}, \level{L}, \p{0.03}).
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\begin{subfigs}{grasp_results}{Results of the grasp task performance metrics for each visual hand rendering.}[
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Geometric means with bootstrap 95~\% \CI
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Geometric means with bootstrap \percent{95} \CI
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and Tukey's \HSD pairwise comparisons: *** is \pinf{0.001}, ** is \pinf{0.01}, and * is \pinf{0.05}.
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][
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\item Time to complete a trial.
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