Conclusion vhar_textures

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2024-09-30 11:47:16 +02:00
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@@ -17,7 +17,7 @@ We aimed to assess \textbf{which haptic textures were matched with which visual
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\fig[0.7]{experiment/view}{First person view of the user study. }[
\fig[0.65]{experiment/view}{First person view of the user study.}[
As seen through the immersive \AR headset Microsoft HoloLens~2.
The visual texture overlays were statically displayed on the surfaces, allowing the user to move around to view them from different angles.
The haptic texture augmentations were generated based on \HaTT data-driven texture models and finger speed, and were rendered on the middle index phalanx as it slides on the considered surface.