Conclusion vhar_textures
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@@ -17,7 +17,7 @@ We aimed to assess \textbf{which haptic textures were matched with which visual
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\bigskip
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\fig[0.7]{experiment/view}{First person view of the user study. }[
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\fig[0.65]{experiment/view}{First person view of the user study.}[
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As seen through the immersive \AR headset Microsoft HoloLens~2.
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The visual texture overlays were statically displayed on the surfaces, allowing the user to move around to view them from different angles.
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The haptic texture augmentations were generated based on \HaTT data-driven texture models and finger speed, and were rendered on the middle index phalanx as it slides on the considered surface.
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