Add intro section in chapters
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\noindent Touching, grasping and manipulating \VOs are fundamental interactions in \AR (\secref[related_work]{ve_tasks}) and essential for many of its applications (\secref[related_work]{ar_applications}).
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\section{Introduction}
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\label{intro}
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Touching, grasping and manipulating \VOs are fundamental interactions in \AR (\secref[related_work]{ve_tasks}) and essential for many of its applications (\secref[related_work]{ar_applications}).
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The most common current \AR systems, in the form of portable and immersive \OST-\AR headsets \cite{hertel2021taxonomy}, allow real-time hand tracking and direct interaction with \VOs with bare hands (\secref[related_work]{real_virtual_gap}).
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Manipulation of \VOs is achieved using a virtual hand interaction technique that represents the user's hand in the \VE and simulates interaction with \VOs (\secref[related_work]{ar_virtual_hands}).
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However, direct hand manipulation is still challenging due to the intangibility of the \VE, the lack of mutual occlusion between the hand and the \VO in \OST-\AR (\secref[related_work]{ar_displays}), and the inherent delays between the user's hand and the result of the interaction simulation (\secref[related_work]{ar_virtual_hands}).
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\noindent Providing haptic feedback during free-hand manipulation in \AR is not trivial, as wearing haptic devices on the hand might affect the tracking capabilities of the system \cite{pacchierotti2016hring}.
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\section{Introduction}
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\label{intro}
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Providing haptic feedback during free-hand manipulation in \AR is not trivial, as wearing haptic devices on the hand might affect the tracking capabilities of the system \cite{pacchierotti2016hring}.
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Moreover, it is important to leave the user capable of interacting with both virtual and real objects, avoiding the use of haptic interfaces that cover the fingertips or palm.
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For this reason, it is often considered beneficial to move the point of application of the haptic rendering elsewhere on the hand (\secref[related_work]{vhar_haptics}).
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However, the impact of the positioning of the haptic rendering on the hand during direct hand manipulation in \AR has not been systematically studied.
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